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POE:2 A BF2 MOD Update 99
Written by SixPack   
Saturday, 28 April 2007
News #99
Welcome back for the weekly update from the POE Development team.


One more news posting and we’ll accomplish our 100th POE:2 news posting which we are very excited about. Illicitfilms has been busy working on a new movie which should be ready by the time we post again. Even though we’ve been able to accomplish a lot of things as a team, we are always looking to add new talent to the team. The team consists of developers from around the world and at times that things get slow it usually means some of the members have been hit with “real life” situations that take them away for a period of time. The team is looking for talent to assist us in game animations, graphic developers that are experienced with 3dMax & able to develop 2d skins for their models, and as usual coders that have both 3dMax & BF:Editor experience. If you want to pursue an opportunity on the team please fill out our Application Form which is located on the main page.



Last week we mentioned ModJive.com briefly and we wanted to reiterate what a great tool they are providing to the gaming community. The Modjive utility is a great concept that brings “Mods” to the gaming community in a easy fashion. Utilizing the tool will inform the gamer about new patches and releases of the Battlefield:2 and Battlefield:2142 Mods as they are released to the public. Mod teams from both Battlefield communities have the ability to post all of their updates at Modjive.com and have the luxury of having the site host the files or they can simply have the utility direct the traffic back to their servers. We’ve noticed that a lot of “gamers” don’t even realize what “mods” are and having utilities like Modjive will hopefully help promote the capabilities of the mod world to the gamers around the world. Of course this is for the Battlefield community currently and we thank the team behind it as it’s a great idea. If you want one stop shopping on downloading “mods” which of course are free to people to play (as long as they have the original game) then head over to Modjive.com and download their Modjive Client . Look below to see a screenshot of the utility.


Since the Ukrainian team is able to enjoy shooting down aircraft with the Zu-23 we figured the German & USA team should have something that they can use to shred aircraft as they attempt to be the war jockey of the battlefield! For those that have been part of the community since POE:1, please put your hands together and welcome back the M-167 VADS. Even though it has been retired from active service in the US military we wanted to bring it back in “POE” time so that American team has something to play with!




One item that we should have announced a long time ago would be about the POE:2 Store. The team has decided that we will not “mark up” any of the prices to allow our fans to buy POE:2 logo items at cost from Cafepress.com. One of the members of the our test team originally set this up to allow our staff members to buy material with our logo’s on it and it slipped our minds to post it to the public. Click on the graphic below to head to the POE2 store.




So if the Ukraine team has the Zu-23, the Americans have the M-167, what should the German team have? How about a 20mm Flack gun called the Fk20. From what we’ve been able to research this weapon is no longer on active service like the M-167 but we couldn’t pass it up – just had to throw it in the game to scare the pilots away from camping the opponent’s airfields.





One of the most favorite maps from our Battlefield:Vietnam mod POE:1 was called “Blue Nile”. SgtWedge & Ga-Knomboe Boy have done a great job of porting the level to POE:2. Ga-Knomboe Boy has retextured the terrain and added the sky texture and lighting settings from the original map and a few bases have been redone to resemble the original map as well. Thanks to Demize99 for granting permission allowing us to bring this great level back ~ for those that don’t know ~ Demize99 was one of our original POE:1 developers who currently works for Dice / EA. The Blue Nile screenshots are different from the previous news postings due to the amount of changes Ga-Knomboe Boy has made.




We hope you enjoy our little news posting this week as we continue to work on the integration of the American fighting force into POE:2. Have a great weekend!


~The POE Team Signing Off…
 
POE:2 A BF2 MOD Update 98
Written by SixPack   
Tuesday, 10 April 2007
News #98
Welcome Back to another Point of Existence 2 News Update.
Today we have more to show from the United States Marines.


Recently the latest version of PoE2 has been added to the growing list of available mods from ModJive. If you are into modifications for BF2 and BF2142, this is the must-have tool for you! If you haven't grabbed a copy of PoE:2 recently get ModJive today and see what all the excitement is about!

In PoE1, the Cobra was an attack helicopter to be feared! Dfast has been hard at work to port over our PoE1 Cobra into PoE2. The model was done by Gele and the skins by Devil. In the shots below you can see both the standard skin which is featured on Berezen Island and the Woodland skin which is featured on Crimea.

Standard Skin on Berezan Island:




Woodland on Crimea:





A couple weeks ago we showed a render of the DSR for the United States Marines and Germany which was modeled by Dfast and skinned by Devil. This sniper kit will be a pick up spread around on new, as well as old maps.






Not only did Dfast port over our Cobra, but he also brought over our AAVP which was modeled by Gele and skinned by Devil. This APC will be helping the United States Marines when they need to take the beaches of Crimea or Berezen Island! The AAVP sports a grenade launcher and .50 cal machine gun. Dfast and Devil have been working on a hud for this vehicle which you can see below.

Render:

Hud:

In Game:





That’s all for this week. We are still looking for 3Dmax coders, experienced modelers, and skinners. Keep your eyes on our interactive section for even more screenshots.

PoE Team Signing Off....
 
Total Battlefield 2 review of Desert Conflict
Written by SixPack   
Sunday, 08 April 2007
Desert Conflict has been one of the many modifications that have been anxiously anticipated for Battlefield 2. After a long time of teasing the community and internal testing, an alpha has finally been made available for the public to play.

The goal of Desert Conflict is to bring the game play and feel from the modification Desert Combat for Battlefield 1942. The original Desert Combat was a very popular modification in a modern setting of the first gulf conflict. Desert Conflict aims to bring back the weapons, vehicles, maps and arcade style game play that Desert Combat was known for. But does it deliver for the fans?

Game Modes:

The two game modes in this release are normal Conquest and Capture the Flag. Conquest is self explanatory in its own respect to what you have to do, as all of us are experienced in the game mode. Capture the Flag however is a new addition to the playing field. It's name is exactly what it is, your goal is to capture the enemy flag while defending your own.


The game mode does have a few bugs here and there, and I found some servers running the game mode lagged as well. At times it was unstable, and I found my game crashing. This is just a word of warning.

Playing the mode itself was just how you would expect Capture the Flag to be. It had its moments of dullness, then it had its moments of intense play when someone finally got a hold of the flag. The struggle to protect the carrier or kill the enemy carrier was fun, and a rush. A good team can defend the carrier or hunt down the enemy carrier, and ultimately make for a fun match.

The Maps:

Besides the new game mode, there are a few new maps that come into play. These are classic maps from the original Desert Combat, and veterans of the modification will feel right at home with the maps. All of the objects are in their proper place, the distances are the same, and all of the maps have had a facelift with the new engine.


I found myself right at home with the maps, as I instantly began to remember how they were set up in Desert Combat, travel was easy, and I knew where everything was. They look great on the new engine, and all of the buildings have undergone a modern transformation to make them look better than they did in the original modification.


There are some default Battlefield 2 maps also available for the modification to be played on as well.

The Weapons and Soldier Skins:


Desert Conflict also took care in bringing back the general feel of the original modification by bringing back some familiar looking soldiers on the field. The models are the same, however the Iraqi soldiers and United States soldiers both sport their original camouflage found in Desert Combat. They look good and get the job done as what the team wanted to accomplish in the look.

Weapons have gone through some change as well. Most of the weapons remain default Battlefield 2 weapons with minor changes, and some weapons are totally new.


New weapons are familiar ones, the SMAW and RPG-7, and the silenced Carbine. The SA-7 and Stinger AA weapons are in the bunch as well, and are all part of default kits. The original weapons, such as the M16A2, AK47, PKM, Saiga12, and so on, are all default models from vanilla Battlefield 2.

There are however a few weapons strewn around a couple of maps that you can recover. The infamous VSS Vintorez and the lethal M82A1 .50 caliber sniper rifle are kits on the ground you can pick up and cause chaos with.

The Vehicles:


Many vehicles from Desert Combat have made a return in Desert Conflict, and they feel the same as they did in the original. The vehicles have all gone through the facelift everything else has, and look fantastic in the game. Vehicles such as the triple A anti air emplacements, the BMP-2s and rocket artillery have all made a come back, and I'm just naming a few that are found in the modification.



Vehicles are a mix of default models as well as brand new models. While not all of the vehicles found in Desert Combat are in Desert Conflict, there are still a lot to play with for everyone. Humvees armed with TOWs, A10s and SU-25s busting tanks, Mi-24 Hinds and AH-64 Apaches tearing up infantry...a lot of it is there from Desert Combat. It's even down to the classic howitzer tank artillery pieces.



The vehicles all have the same feel from the original. From the fast moving Bradley to the slow moving AC130. The flying vehicles also feel very much the same. The Apache is swift and agile, while the Hind is slow and cumbersome, but armed to the teeth. The Su-25 and A10 are still lurking the skies, busting tanks and tearing up running jeeps. The massive SAM sites are even in the game! It was a great feeling then, and it is a great feeling now.



Game play:

So. Enough with all the goodies that have come with the modification, when put together, how does it all play out? Desert Conflict, as mentioned before, has aimed to bring the original style of gaming found in Desert Combat and put it in Battlefield 2. So how do they deliver this challenge?

Well, the major thing I can say is they did a fine job in bringing it back. Many have complained about things such as the automatic M16A2, and you must remember that the original Desert Combat was an arcade style game, not a war simulation. Desert Conflict brings it all right back, from the damage system to the weapon handling.


There are some bugs here and there, and a few inaccuracies, but I found the game play to be just like the original: Fast paced, hard hitting, and a lot of fun. It was a great formula then, and it's a great one now. Desert Conflict has done a great job in bringing the feeling back.


Though, there are a few draw backs with bringing the old into the new. Bunny hopping has returned, as with the original modification. In Desert Combat, the 1942 engine then had limited jumping. In Battlefield 2 however, it's as if the soldiers can jump as high as they are tall in height. While it is great for getting over obstacles, I did find a lot of soldiers on the field bunny hopping everywhere they went, replicating something you see in CAL matches.

While not all soldiers do it, it's one of a few things I hope to see toned down a little in future releases, as seeing a soldier jumping eight feet in the air all around Lost Village can be a little annoying.


A few other things making a return are the health cabinets and ammo boxes. The Artillery system has also made its return, and while it can be a little glitchy at times, it's fun to use.

Balance is also there. Each class is unique however can be balanced against the enemy, which is why the M16A2 has full auto, for example. However, the M16 is more accurate and stable than the AK47, but the AK47 is harder hitting. All these little things make each team have a few advantages over the other, but the other team has something to combat that advantage.

Conclusions:

For an alpha, the modification is fairly decent. Yes, there are some bugs, glitches and crashes lurking around the coding, but that can be seen in many alpha versions. Desert Conflict has done a great job in bringing back the feeling of Desert Combat and giving it a face lift with the new engine. But everyone must remember that many modifications start small, and grow into something great. Desert Combat for example had the Iraqi team sporting German helmets and Tiger tanks in it's alpha, and look what it grew into!

Desert Conflict has some fantastic potential, and hopefully with fan response, reviews and critics, they can do some tinkering and make the modification even better. For an alpha, it's very stable and playable, and it also does exactly what it is aiming for without any extra fluff or nonsense. For the over 600 MB download, I can certainly recommend this modification for new players, and especially for veterans of Desert Combat.

Download Here - Desert Conflict v0.1

TotalBF2.com
By Ryan R.; AKA HKSniper
 
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