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Desert Conflict Update on v0.15
Written by SixPack   
Tuesday, 17 July 2007


I'm pleased to say that the next release of Desert Conflict is in our sights. We wish we could have gotten to this point sooner, but things "under the hood" were more complicated than what they originally seemed. The latest build has been a great success with our testers, and I thank them for all their help. I don't have a hard date for release to report yet, but it will be soon.

While the modeling and coding teams were hard at work squashing the lag issues, the other teams were able to continue work on fixes and new content. I will get a list of them all as soon as I can. These will include new vehicle variants, updated sounds, weapon and vehicle tweaks, and new maps.

I would like to show you all 2 new maps that will accompany the next release. There will be more, but I need to make sure they're going to make it in time for release. The testers have been playing with 6 new maps along with the lag testing. If we're lucky, we may get 4 out to you guys to play with. No promises though.

The first map is tentatively named "Desert Conflict". This map will most likely be a vehicle heavy map with a few pockets of infantry around the towns.


Desert Conflict Map




The second map is "Close Quarters". This one is infantry only.

Close Quarters




The other maps that are being tested are custom ones as well. Once I get confirmation that they will make this release, I'll get some screenshots out to you all.

I'd like to say in closing "Thank You!" from everyone here to you all for your feedback and support. We're putting together a game plan to get releases out on a structured time frame. If it all works out, we'll have releases every 45 days. That's about all I have for now, but make sure you're checking Desert-Conflict.org daily, as there's sure to be a lot more information coming out in the near future!
Last Updated ( Sunday, 15 July 2007 20:49 )
Last Updated ( Tuesday, 17 July 2007 )
 
Project Reality v0.6 Released!
Written by SixPack   
Tuesday, 17 July 2007
The award winning Project Reality and Black Sand Studios teams are proud to announce the official release of Project Reality v0.6.

After thousands of hours of development & testing, thousands of code changes and an open beta where our gaming community helped shape the final stages of the release the Project Reality Dev Team is pleased to announce the general availability of v0.6.

Thanks to several direct link providers there are a number of links available from our files page including a torrent link. You can find all of this here:

http://www.realitymod.com/files.html


NEW FEATURES AND GAME MODES:


  • Militia Faction
    An evolved and more militaristic civilian militia is introduced into Project Reality on the Assault on Mestia map. This faction is somewhere in between the Conventional Armies and the Insurgency modeled in Project Reality. Expect to see the Militia on more maps in future releases.


  • Commander Assets
    The Commanders in-game role has been completely overhauled and restructured by introducing 'Commander Assets'. These assets are equipment that the Commander can deploy on the battlefield with the help of engineers and normal soldiers, such as razor wire to restrict access to certain areas. Overall, these new assets provide the Commander with a stronger, more valuable role on the battlefield and allow him to have a dramatic effect on the final outcome of the battle.


  • New Spawning Systems
    Except for main bases, ALL of the spawning systems in Project Reality v0.6 are controlled by players AND destroyable. Commanders can build bunkers that the entire team can spawn on and these bunkers can be destroyed by bunker busting weapons and other large caliber weaponry.


  • Wave Spawning Heavy Assets
    Some v0.6 maps introduce a new concept of spawning heavy vehicles as a "wave" of reinforcements. There will be a large supply of vehicles on these maps, but they will spawn in a group and will have *very* long respawn timers (as long as 20 minutes). Teams and players will need to take care of their heavy assets.


  • Kit Limiting Updated
    Building on top of our 'Kit Limiting' system in the previous release, we have now cut our 'base kits' down to only 4 kits, and made kits like Grenadier and Light-AT limited kits. We have also tweaked our kit limiting system so that you can have only so many limited kits in one squad, meaning that you will no longer see one squad taking up all sniper kits for example.


  • Insurgent Civilian Kit
    Another new feature for the Insurgent faction is the 'Civilian Kit'. Players who spawn as an Insurgent Civilian are not allowed to be armed with anything more than just a handful of rocks that they can throw at enemy troops. This kit might not seem very useful at first, but there is a twist: Civilians are not allowed to be shot and killed in battle. If you open fire and kill a Civilian, you and your team will receive a multitude of penalties. The other team can however simulate an 'arrest' of Civilians by knifing them. The civilian class is used for scouting, trying to lead the enemy into hidden IED’s, helping Western Forces and more.


  • Insurgency Game Mode
    In this original PR game mode, the Insurgents have to defend their Ammo Caches. The other team has to try and seek them out and destroy them either by scouting for them, or 'arresting' civilians in an attempt to gain 'intelligence' on the whereabouts of the caches. Gaining certain amounts of arrests or Insurgent kills reward the Western Army with the rough locations of individual caches. The Insurgents will need to fight off the attacking force, where the only way the opposing force can win is to destroy all the ammo caches on the map!


  • Massive Battlefields
    We are introducing our first 17 square kilometer map with v0.6 called "Kashan Desert". This combined arms map also has a 5km flight ceiling offering almost 85 BILLION cubic meters of battlefield space. And lots of weapon systems to battle across that terrain with!


  • Long Range Engagements
    We've tweaked and optimized Project Reality and the weapon systems to be effective in engagement ranges at up to 1km. We've done major work with the BF2 engine's rendering system to get vehicles and buildings to draw at these ranges and to get the weapons working as realistically as possible.





NEW WEAPONS AND VEHICLES:


  • MEC G3A3 Assault Rifle
    The vanilla BF2’s G3 has been scrapped and replaced with our own sexy model and skin. There are currently two variants of the rifle, the G3A3 “Assault Rifle”, which has a 4x optical sight, and the G3A3 “Iron Sights” variant, which is the standard, non-scoped version of the rifle. A sniper and UGL variant will be seen in a future Project Reality release.


  • Chinese QBZ-95 UGL Rifle
    The Chinese forces have finally received the last variant to their powerful QBZ rifle series, the UGL variant. The QBZ-95 UGL is equipped with a 4x optical sight and an underlying grenade launcher which can fire both explosive and smoke munitions.


  • USMC M40 Sniper Rifle
    The US faction has added yet another new weapon to its arsenal, the M40 sniper rifle. This bolt-action, 7.62mm rifle packs a powerful punch with amazing accuracy and is sure to make any Battlefield 2 sniper jump with joy.


  • Militia Faction Weaponry
    The Militia Faction has been equipped with a wide range of weapons including the SKS carbine rifle, the PPSh-41 and Scorpion SA VZ 61 submachine guns, and the Dragunov SVD sniper rifle. With such a robust arsenal, the militia faction is defiantly a force to be reckoned with.


  • British Warrior IFV
    The British forces have finally been blessed with the addition of the Warrior IFV (Infantry Fighting Vehicle). This armored vehicle can carry up to 8 soldiers (driver/gunner/ 6 passengers) and is armed with both a 30mm cannon and 7.62mm chain gun.


  • British AH-64 Apache Longbow Attack Helicopter
    We have continued building on our foundations of the British Armed Forces in the last release and have included the AH-64 Apache Longbow helicopter. This deadly 2 man (pilot/gunner) aircraft is armed with Hydra rockets, Sidewinder anti-air missiles, and a 30mm M230 chain gun.







All of these new game play changes, combined with the addition of new vehicles, weapons, maps, and factions promise players the most realistic gaming experience available for the Battlefield 2 platform. The Project Reality Player Guide will be continually updated with change logs and other important content over the next week, so keep a close eye on the Project Reality website for updates.

Download it now, plug in your mic, jump into a server, squad up, team up and let the games begin.

Thanks again for your interest and continued support of Project Reality.


-The Project Reality Development Team
 
POE:2 A BF2 MOD Update 104
Written by SixPack   
Sunday, 01 July 2007
News #104
Welcome back to another POE news update.


Firstly we would like everyone to send their best wishes and congratulations to GreasyMullet and his family.
On Friday, Mrs. Mullet gave birth to a healthy baby girl, their first. We would like to wish them all the best for the future.
.


Last week we mentioned that we had hit an important milestone in our development process. We have begun testing Release Candidates and feel that we should have a new release in the coming weeks. A big thanks to our coding department, D_FAST and Seigman. They have really been putting in the overtime to finish up all the details involved in a mod of this size.

With that said, we thought it might be fun to showoff our current changelog.
We are still actively testing our builds, its possible some items in this list may change.


A lot of work in this release involved updating and refining existing equipment and maps. One of those maps was Acorn, the 2nd place winner in our fan mapping contest. Ga-Knomboe Boy has been updating the map for Fennick, who was involved in an accident recently.








DrunkenPirate has posted a new pic of the week by Prillan_91,
looks like the true definition of camping


We are still in need of 3Dmax coders, modelers, and skinners. If you have what it takes, please Apply Here.

Thats all for this week, stay tuned for more information on our upcoming release!,

POE Team signing off...
Last Updated ( Tuesday, 17 July 2007 )
 
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